![]() ![]() ![]() Youll be able to find out whats being delivered across trade routes, get inside information to help you plan your attacks, says Money. Figuring out ways to improve your firepower is one of the many undertakings youll find in the open-world sandbox of Skull & Bones, an area which will present both PvE and PvP opportunities for enterprising pirates. Your ships arsenal is where customization takes a strategic turn as you decide what your combat tactics will be and plan your loadout accordingly. Once you know what youre up against, its time to plan your attack. If you can tear your eyes away from the gorgeous azure ocean and verdant islands, you can learn a lot about your enemy before you engage. Spy a few sails on the fringes of the battle and wonder where the explosions on your deck are coming from? Youre probably being shelled by the long nines of Sloop-of-war, the lightest of the three classes that excels at dealing long-range damage. Notice a vicious-looking wedge protruding from the prow of a mid-sized vessel? Beware the Brigantine, a swift raider that would love nothing more than to close distance, ram your hull, and finish you off with a boarding party. Spot a large warship teeming with sails and riddled with multiple long rows of cannon ports? Thats the Frigate, a heavy-hitter that can deal massive damage in close quarters and take a lot of punishment, making it ideal for shielding weaker ships from enemy cannonades. Learning to recognize ships at a glance, or scouting them from the crows nest, is key to planning a successful raid. ![]() There are three classes to choose from in Loot Hunt, the 5v5 PvP multiplayer mode being shown at E3, but more are planned for launch and beyond. Warships in Skull & Bones are grouped into classes inspired by role-playing games. Observing other ships wont just give you an idea of how rich that player might be, it will also convey valuable information about the ships capabilities. Speaking from personal experience, when you see a large golden skull adorning the stern of an enemy ship in a multiplayer match, you definitely sit up and take notice. Some of these changes will be cosmetic, enabling you to flaunt your success or strike fear into the hearts of your enemies. Customization is an important part of building a name for yourself in Skull & Bones.Īs you successfully plunder your quarry and gather riches, youll begin to tailor your ship to your liking. The ship feels alive, and if you sail up next to an ally, youll see their ship looks similarly lively, but noticeably different. Crew members scurry about handling tasks and manning posts, while ropes and lanterns swing to and fro beneath the tapestry of sails fluttering overheard. The bustling deck of the Jackdaw feels calm in comparison to the hive of activity on a Skull & Bones warship. Its a statement you can see clearly realized in the ship design. Pirate ships are the biggest and most deadly vehicles on the earth at this time, says Bill Money, game director at Ubisoft Singapore. Though youll eventually have multiple warships in your fleet to choose from, you start with just one. But how does this pirate fantasy differ from those that came before it? What combat changes are taking place to evolve single-player systems into a multiplayer experience? And where does your journey to the top even begin? Get Ready to Sail Set across the diverse cultural seascape of the Indian Ocean, Skull & Bones challenges you to rise from upstart captain to pirate kingpin by commanding your own warship and amassing a fortune as you prey on merchant convoys, rival pirates, and, of course, other players. That experiment became the seed for Skull & Bones. That very simple experience, with nothing else, just two ships that you put together on the ocean with all that firepower We already knew that something great could come out of that. According to producer Arnaud Vaudour, the results were inspiring. Having played a big part in creating the pirate world of Black Flag, they wanted to see what their naval combat would be like with two player captains in the mix. Right around the time that players boarded the Jackdaw as Edward Kenway in Assassins Creed IV: Black Flag, the team at Ubisoft Singapore was running an experiment. ![]()
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